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slrptar.readme
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1995-09-06
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Short: SLiRP 0.95g (BETA) SLIP/PPP emulator
Author: danjo@blitzen.canberra.edu.au (Danny Gasparovski)
Uploader: williamj@griffon.mwsc.edu (James Williams)
Type: misc/unix
NOTE: This is a BETA release! There WILL be bugs, so don't put your whole
organisation's IP connectivity through it! (yet) :)
What is SLiRP?
--------------
SLiRP is a TCP/IP emulator over the (C)SLIP/PPP link-level protocols, which
allows a normal user with a shell account on a UNIX system to act like a
(C)SLIP/PPP account.
Some of the features of SLiRP
-----------------------------
* It's free
* It comes with source
* The TCP/IP code is based on 4.4BSD which is widely regarded as a very
stable and complete implementation. This means it does all the things
expected of TCP implementations. eg: slow start, congestion avoidance,
exponential backoff, round-trip-time calculation, delayed ACKs, Nagle
algorithm, incoming and outgoing IP fragments, etc. etc. The TCP/IP code
was actually taken from the excellent FreeBSD 2.0 sources. In fact, I went
out of my way to do as little modification to it as possible. Most things
that I regarded as unnecessary (eg: the rfc1323 performance enhancements)
were simply commented out, so if you want to experiment with them, you can.
* SLiRP can redirect ports, so, for example, even though you don't have a real
address on the Internet (as with all SLIP-emulators) people can still ftp,
telnet, etc. into your home machine.
* SLiRP can execute an arbitrary program on connection to a certain
address/port. For example, by default telneting to 10.0.2.1 will execute
your shell so there's no need to login etc.
* Since nothing needs to be compiled on the client side, it works with any OS
that can talk (C)SLIP/PPP
* SLiRP now has load-balancing support, so that you can use more than one
link as if they were indeed one link.
* SLiRP has on-the-fly configuration. Most of the commands that you can
give slirp on the command line/in config files can also be done by
telneting to 10.0.2.0 all without disturbing slirp.
* And more ...
Planned features:
* tupload-like program, which will let you download/upload files without the
need to login via ftp. (sorta done)
A little more about SLiRP
-------------------------
Here's a little comparison to put SLiRP in perspective:
... Advantages of SLiRP over term:
* Only needs compilation on one side of the link (the remote side)
* No need to "port" (termify) software
* Can be used by non-UNIX users (DOS/Win/Mac/etc.)
* Is more secure
* Is easier to use by multiple users (since you're using the kernel's
networking code, which is already multi-user (well, should be...))
... Advantages of term over SLiRP:
* Compression (this is planned in SLiRP. Infact, I plan to "borrow" the
compression code from term :)
* Term has more complete emulation (see below)
* Tupload (working on it)
... Advantages of SLiRP over real (C)SLIP/PPP accounts:
* No need to have your own IP address. This can be useful if you are
running out of IP's (as the whole Internet is)
* You can connect your whole LAN to the 'Net without even needing one IP
address. eg: If you have a LAN of 3 PC's at home, just route all packets
to the host that has the modem, have it forward IP packets and route all
packets over SLiRP. Easy!
* Speed. Depending on your situation, the speed improvement can be
significant. In real (C)SLIP/PPP connections, the IP packets are sent to
and from the remote host directly, whereas with SLiRP, it's the
remote-host which takes care of all this, SLiRP only (tries to) makes sure
the modem is used to full capacity. It's sorta like a "funneling" effect,
as long as the remote-host has a fast connection to the 'Net, it'll keep
enough data buffered to keep SLiRP happy.
* Security. No need to worry about IP address spoofing, ICMP attacks, etc.
You dictate how much access to grant outside users to your home machine,
via port redirection. (Watch those X redirections! Make sure you have
access control enabled, or you can be snooped with the greatest of ease)
... Advantages of real (C)SLIP/PPP over SLiRP:
* You get your own IP address. This lets other people ftp into your home
machine without needing to use a weird port number, etc.
* All programs will work. In SLiRP, some programs may not work because you
do not have your own IP address, so some programs need to be "emulated".
* Speed. Again, depending on your situation, speed may be better than with
SLiRP. (eg: because SLiRP will be run on a machine, competing with other
processes, it will slow down on high loads, whereas with real (C)SLIP/PPP,
the remote-host usually only acts as a "router" so it won't be prone to
high loads)
How to contact the author
-------------------------
If you have any suggestions, additions, patches, questions, comments, liquor
you can e-mail me at
danjo@blitzen.canberra.edu.au (preferred)
danjo@freedom.wit.com (usually forwarded to the above)
You can ftp SLiRP updates and patches from
ftp://blitzen.canberra.edu.au/pub/slirp
ftp://freedom.wit.com/misc4/danjo/slirp
There's also a WWW page (under construction) at
http://blitzen.canberra.edu.au/~danjo/. I'll put the latest information on
SLiRP on this WWW page, so please check this page before e-mailing me. (Of
course, if you need SLiRP to work to be able to use
Mosaic/Netscape/whatever, then you better e-mail me instead)